Interpretation v0 | Coding & Translating
Keeping in mind the realm in which PVP research operates, there exists a requirement to tie-back to the real, or rather, the more clearly comprehensible. Jumping far ahead in order to speculate future operational modes of design demands, by some, a trail of crumbs of which to follow from now to the when that is being speculated. Such crumbs are being described as ambiguous in nature, not only of different kinds of starches but some so precarious that they may not be crumbs at all. That is the nature of the trails PVP intends to leave. Each crumb, or interpretation, is only interpreted so far as to allow for individual readings by all who follow them. There are different categories; some more element based, others experiential. Their categorical qualities may infer a realm in which to interpret, but their nature still demands them to be unclear.
Their representation has to play a part as well since they tie themselves not only with the present but the unknown future. Thus, as the propaganda suggests, all is not so easily seen. Even as images begin to translate themselves across time there is still something missing.
v0 | Categories of elemental translation
This first category formally and behaviorally interprets the virtual diagrams. Through coding regions based off of such readings, more familiar elements are able to populate. In some cases the process starts by defining orientation(s) that allows the narrative coding to translate more easily into a "crumb" state.
(Arch. Interp. v0-1) Karp Slice_1