Anxiety

Installations of Reactive Surfaces

 

Study

Comparing Magnets and Anxiety

Stemming from early studies in Ferrous Intrigue, there was opportunity for actuating the observed effects. To drive the study, a conceptual pairing with triggers and responses to anxiety disorders seemed logical for formal and scalar reasons. 

A majority of the material effects are best experienced in close proximity due to texture and scale. This along with the possibility to animate the effects by maneuvering the controlling magnets can be linked to parameters extracted from analyzing types of anxiety (Refer to Ferrous Intrigue for more on the materials.)

The four primary disorders studied were Social PhobiaAgoraphobiaHypersensitivity, and Claustrophobia. Their triggers and effects on the person of experience have the most comparative qualities with two characteristics: social interaction and confined spaces. These directly informed the actuation and scale of the applications. In turn the materials were paired with other characteristics such as agitation, intrusion, and visibility; all of which are taken from triggers, informing the application of materials and their actuaded effects. 

 

Manifest

Compounding Affects and Effects

With the ferrous material effects and characteristics compared with the conditions of anxiety, definition and design can begin to blend the two. Definition, whether interpretive or implicative, sets the playing field for an application through design. Shape, image, and life will come from the following criteria.

Scale

Between the proximity for material detail and for the selected disorders a range of scale expressing [personal space] and its influences will set limits for the designs. A range from a wearable, an extreme compression of singular personal space, local compression of immediate space and confined spaces for small groups sets up means for exploration of this scale.

Affects

There is much opportunity for interplay between user and material, most likely through the use of sensors; a sensor being a direct translation of what humans have as actuators for anxiety. Human input will be the primary cause of the effects., focusing on [proximity and motion] For wearables, it will be those not wearing them to cause affect on the wearer. For the spaces, the occupying user(s) will affect the space.. In all
instances, the change in material effect has opportunity to have affect back on the user. This interplay directly relates to processes of experiencing anxiety, and coping with it.

Effect

Material effect initially will be limited by three characteristics: agitation,
intrusion, and light. As combinations of anxiety causes and material ability, each has a role and will change based on the affects. Agitation will occur through the movement of ferrous materials, initially iron oxide, within each piece based on movement. Intrusion will occur based on proximity as the pieces react to close in on the user or intrude on their space. Light will be influenced by all the affects and effects. Back lighting, in combination with reactive agitation, will change the visibility and consistency within each piece. As users interact and material effects impede, their impacts related to coping will be revealed.

Actuation

With the power of motion and proximity sensors, micro controllers will actuate a series of magnets on tracks , agitating a cavity of ferrous particles. In tune with this, and more sensitive to proximity, piston motors will bring life to moments of magnification in which fiber optics will protrude or retract through holes in the membrane.